These are just about the only tools players need to learn to get through the game, and the character doesn’t expand her ability set as she progresses, resulting in a consistent experience throughout. The player character can move, jump, zoom in, crouch, pick up and let go of objects, and shoot either a blue or orange portal depending on where the character is aiming. In contrast to most other AAA titles, which have and still are trending towards more complex systems or leveling mechanics, Portal 2 has a straightforward control setup that nearly anyone even remotely comfortable with first-person games can get into. One of the best aspects of Portal 2’s gameplay is its purity. Now that the game is turning a decade old, it’s worth looking back at Portal 2 and examining why it’s such an interesting title. When Portal 2 eventually arrived on April 19, 2011, it became clear that Valve capitalized on that potential, and it quickly became adored by players everywhere much like the first title. Positive word-of-mouth led the game to become a pop culture phenomenon, and this combined with the gameplay’s near-limitless potential meant that a sequel was inevitable. Despite its limited scope, Portal ended up becoming surprisingly popular due to its unique concept, simple yet challenging puzzle gameplay, and dark yet witty story and humor. In addition to these massively hyped-up games, the collection also included a short little title called Portal, a first-person puzzler that tasked the player with placing portals in the environment to solve challenges. The collection contained Half-Life 2, already a highly esteemed title, along with its two episodic expansions and Team Fortress 2, which would go on to become one of the most popular and influential multiplayer shooters of all time. Back in 2007, developer Valve released a collection of five games titled The Orange Box.
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