, Art of Fighting, Artdink, Artech Digital Entertainment, ASC Games, ASCII, ASCII Corporation, Asmik Ace, Asterix & Obelix (video game), Asterix (1993 video game), Astral Bout, Atari, SA, Athena (company), Atlus, Atod, Audiogenic, Augusta National Golf Club, Avalanche Software, Axelay, Ōzumō Spirit, B.B. Air Strike Patrol, Aaahh!!! Real Monsters (video game), ABC Monday Night Football (video game), Absolute Entertainment, Accele Brid, Access (company), Acclaim Entertainment, Acclaim Studios Cheltenham, Accolade (company), Acme Animation Factory, Acrobat Mission, Activision, ActRaiser, ActRaiser 2, Adventures of Yogi Bear, Aero Fighters, Aero the Acro-Bat, Aero the Acro-Bat 2, Aerobiz, Aerobiz Supersonic, Affect (company), Aguri Suzuki F-1 Super Driving, Aicom, Air Cavalry (video game), Ajinomoto, Al Unser Jr.'s Road to the Top, Albert Odyssey (Super Famicom game), Alcahest (video game), Alfa System, Alfred Chicken, Alice no Paint Adventure, Altron, American Gladiators (video game), An American Tail: Fievel Goes West (video game), Andre Agassi Tennis, Angel (company), Animaniacs (video game), Another World (video game), Aoki Densetsu Shoot!, Appaloosa Interactive, Arabian Nights: Sabaku no Seirei-ō, Arc System Works, Arcade's Greatest Hits: The Atari Collection 1, Arcana (video game), Arcus Odyssey, Ardy Lightfoot, Aretha (video game), Argonaut Games, Arkanoid: Doh It Again, Arsys Software. The Super Nintendo Entertainment System video game console has a library of games, which were released in plastic ROM cartridges.
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These are just about the only tools players need to learn to get through the game, and the character doesn’t expand her ability set as she progresses, resulting in a consistent experience throughout. The player character can move, jump, zoom in, crouch, pick up and let go of objects, and shoot either a blue or orange portal depending on where the character is aiming. In contrast to most other AAA titles, which have and still are trending towards more complex systems or leveling mechanics, Portal 2 has a straightforward control setup that nearly anyone even remotely comfortable with first-person games can get into. One of the best aspects of Portal 2’s gameplay is its purity. Now that the game is turning a decade old, it’s worth looking back at Portal 2 and examining why it’s such an interesting title. When Portal 2 eventually arrived on April 19, 2011, it became clear that Valve capitalized on that potential, and it quickly became adored by players everywhere much like the first title. Positive word-of-mouth led the game to become a pop culture phenomenon, and this combined with the gameplay’s near-limitless potential meant that a sequel was inevitable. Despite its limited scope, Portal ended up becoming surprisingly popular due to its unique concept, simple yet challenging puzzle gameplay, and dark yet witty story and humor. In addition to these massively hyped-up games, the collection also included a short little title called Portal, a first-person puzzler that tasked the player with placing portals in the environment to solve challenges. The collection contained Half-Life 2, already a highly esteemed title, along with its two episodic expansions and Team Fortress 2, which would go on to become one of the most popular and influential multiplayer shooters of all time. Back in 2007, developer Valve released a collection of five games titled The Orange Box. They should be used in balanced mode for best results. Power 1, 2,3 I am not impressed by these. I am not impressed by their higher powered SFS-80 and SFS-160. Mine had better treble than almost all other tube amps I used, but the woolly bass is not too good, and cannot be ameliorated by tube rolling, hence its Archilles' heel. SFS-50 is the earliest one, and I have used it, but I think the next one, SFS-40, using E元4, is the best sounding of the whole lot. Using RCA connection somehow loses dynamic. They should be run in balanced mode for best results. Line 1, 2, 3 Based on my extended hearing of friends' Line2/Power2, and Power 3, I'd think these are OK, but not great. But its price is not bad for a balanced tube preamp, and worth a try! SFL-2 Haven't seriously heard this 2-box flagship with balanced features, reputed to be clinical sounding. ARC wins hand-over in every department, particularly dynamics, yielding ground perhaps only in imaging. It sounds reasonably good with a good tube and has very good imaging, but if you compare it to an ARC hybrid preamp that uses also just 1 tube, like LS-1/SP9 (which I did), there is no comparison. Beware IC failure is common, though it's not difficult to repair. But it is the transistor part of this hybrid preamp that is troublesome. It can be configured to use 1x 6DJ8 or 1x 12AT7. SFL-1 This is the first one, and has numerous incarnations and special edition. I have heard the Processor 3 in my home and I personally think it is not as good as the earlier SFD-2. For similar reason I would avoid the transport. Transport and Processor 3 These are later ones. But the problem of this player, and the SFT-1 transport, lies in the unreliable laser mechanism, Philips CDM12 (.4 I believe). SFT-1 and SFCD-1 The SFCD-1 is actually a very good player, since it uses their own DAC. Ultrajitterbug and Transdac I have owned both before but IMHO they are not as good as similar products from the contemporary Audio Alchemy or Monarchy Audio. It does not sound nearly as good as the SFD-2. SFD-1 This is a cheaper version that uses only 1 chip and does not have balanced features. Just recently, in a friend's place, it completely slaughtered the DAC section of his Acuustic Arts CDP (whose transport section is no good either all those over-rated reviews!). But either one will still show a clean pair of heels to much more expensive, especially modern DACs. I suspect, contrary to popular opinion, the cheaper MkI is better sounding. I have owned before a MkI before it went bust, and still own a MkII. Later beefed up MkII does, but there are also minor changes and cosmetic variations within its long production, which I shall not go into. SFD-2 This is the earlier flagship which uses 2 chips and has balanced outputs. I believe this is one of the best DAC chips ever. I put this first because I think in this area they excel, partly because of the era during which they produce products was the era of the excellent (and expensive) Ultranalogue 20-bit D20400A chip. I have used and heard a lot of their products. Information on old SF products can be found here. They went under later but the AV subsidiary Anthem is still around. Back in the early 90's, Sonic Frontiers was all the rage. This show was easy for kids like us to relate to. If we weren't playing street hockey, we'd be riding our skateboards, surfing, etc. This is one of the shows that I grew up with, and even before it came on, my friends and I did all the same things that the kids did in Rocket Power. I think to like this show, you might have needed to be the kind of kid who's in the show. It's not terribly deep or anything like that just a bunch of kids and their adventures. Not that peoples' opinions don't count, but there's a place for this kind of show. They had a couple good ones like Avatar, but it was all downhill from there in my opinion. In short, it was probably one of the last decent shows Nick made before becoming a Disney clone. One of the episodes I will always remember is the hurricane one. About bettering yourself and making friends and "practice makes perfect" and the good old morals a kid's show should have. (Except we sucked at sports and didn't have a dad who ran a fast-food joint.) Yeah, most of the episodes revolved around sports, but they were good plots. It reminds me of the times I used to spend with my friends. The plot: Yeah, so some of the episodes were corny. He's always giving the kids advice with his (in)famous "Ancient Hawaiian Sayings". Tito: Sort of the "mother" figure of the show. Raymundo: The dad we all wish we could be. Low self-confidence, always trying to be as good as his friends. Not much of a help in a crisis, but he delivers most of the shows one-liners. Most of the time, she's the one who organizes a strategy to deal with Otto's screw-ups. Most of the time, he is the cause of the problems the kids have to face. Big ego, with supreme confidence in all his abilities. I'm not saying the show was a masterpiece, but it was a lot better than they're making it out to be. I must take issue with some of the reviews here. I was always jealous of their talent and wished I could be as good as they were on skateboards or surfboards. Then of course, as a child, you find the sports they do to be amazing. Sam's wimpyness, Reggie's smart Aleck attitude, and Twister's inability to say anything remotely smart were all factors in showing how no one is perfect. Mainly Otto with his cocky personality but all of them had something disagreeable. Even the main characters weren't likable a lot of the time. I felt it was almost more gritty (or as much as it could be) for a kid's show. Sure, they played the sports ridiculously well so i'm not saying that was realistic, but Twister had a mean brother, Reggie and Otto didn't have a mother, and Sam was made fun of for his intelligence. This one was slightly more realistic in that sense. Other shows always showed the kids at school with two parents and good grades. I think what I liked this one the most out of the 90's shows was because it was somewhat on its own. I would pick watching an episode of this for the fifth time than a Hey Arnold for the first time (although I did enjoy that show too). Every day I would flip through channels and if I saw this show was on, nothing else mattered. Whenever I look up old 90's shows on youtube, I always seem to find each one mention Rocket Power and it brings back some great memories. Return from Debits and Credits to Bookkeeping Basics Page.Īdvertisement cookies are used to provide visitors with relevant ads and marketing campaigns. As with all double entries, two transactions will take place, a debit and a credit. If an adjustment is required on an account, a journal entry will be created. The wage is an expense, so will be a debit, and the balancing credit will be to the bank.Īt the end of a period, a trial balance report will be produced this will include all the debits and credits, both sides of the report will balance. Debits and Credits ExampleĪ business pays a wage of 500.00 to a staff member. The red shows a decrease in assets and expenses, but an increase in liabilities, capital and income. Highlighted green on Liabilities, Capital and income, show a decrease. The highlighted green on assets and expenses shows an increase in assets and expenses. Our Debits and Credits cheat sheet below will help you to visualise the difference. GIRLS – Generally, these types of accounts are increased with a credit: Gains, Income, Revenues, Liabilities, Stockholders’ Equity Debits and Credits Cheat Sheet There are two acronyms to help you remember this:ĭEAL – Generally, these types of accounts are increased with a debit: Dividends, Expenses, Assets, Losses. Credits decrease assets and expenses and increase liability and equity.Debits increase asset or expense accounts and decrease liability or equity.In some cases, you may need to post to more than one account you need to ensure that the two sides balance. For each debit, there must be an equal credit. Accounts are made up of a T with debits on the left and credits on the right.There are several rules which will make it easier to learn. If you are running a manual system, you may need to post them yourself.Įveryone studying accounting will need to learn the difference between Debits and Credits and how to use journals to make adjustments. In accounting software, the transactions are posted for you. Each entry has a second entry that balances it out.Įvery transaction has two entries a Debit (Dr) and a Credit (Cr). This has been CFI’s guide to T Accounts.Debits and credits are the basis for double entry bookkeeping. Learn more in CFI’s free Accounting Fundamentals Course. Every journal entry is posted to its respective T Account, on the correct side, by the correct amount.įor example, if a company issued equity shares for $500,000, the journal entry would be composed of a Debit to Cash and a Credit to Common Shares.īelow is a short video that will help explain how T Accounts are used to keep track of revenues and expenses on the income statement. Using T Accounts, tracking multiple journal entries within a certain period of time becomes much easier. Putting all the accounts together, we can examine the following. The opposite is true for expenses and losses. Once again, debits to revenue/gain decrease the account while credits increase the account. T Accounts are also used for income statement accounts as well, which include revenues, expenses, gains, and losses. For liabilities and equity accounts, however, debits always signify a decrease to the account, while credits always signify an increase to the account. The right side (credit side) is conversely, a decrease to the asset account. Let’s take a more in-depth look at the T accounts for different accounts namely, assets, liabilities, and shareholder’s equity, the major components of the balance sheet or statement of financial position.įor asset accounts, which include cash, accounts receivable, inventory, PP&E, and others, the left side of the T Account (debit side) is always an increase to the account. The left side of the Account is always the debit side and the right side is always the credit side, no matter what the account is.įor different accounts, debits and credits can mean either an increase or a decrease, but in a T Account, the debit is always on the left side and credit on the right side, by convention. Learn more in CFI’s Free Accounting Courses. These entries are recorded as journal entries in the company’s books.ĭebits and credits can mean either increasing or decreasing for different accounts, but their T Account representations look the same in terms of left and right positioning in relation to the “T”. A double-entry accounting system means that every transaction that a company makes is recorded in at least two accounts, where one account gets a “debit” entry while another account gets a “credit” entry. In accounting, however, debits and credits refer to completely different things.ĭebits and Credits are simply accounting terminologies that can be traced back hundreds of years, which are still used in today’s double-entry accounting system. When most people hear the term debits and credits, they think of debit cards and credit cards. Thomas continues, "As mariners, and certainly the Military Sealift Command, we are an away team. Navy, we have a lot of interest in this part of the world." Therefore, ensuring sea lanes remain open is first and foremost in my mission set of sea control. As the U.S. We saw what happened in the Suez Canal, when a ship got hung up, and what it did to shipping. We are a globally connected world with just-in-time supply chains, and shipping needs to continue to flow freely. International water is extremely important to keep the economy running. Admiral Thomas responded, "The sea lanes are the lifeblood of our economies. In a media roundtable, The Maritime Executive asked Admiral Thomas what the shipping industry needed to hear from Seventh Fleet regarding regional tensions, safe passage, and the role of the merchant marine, Military Sealift Command (MSC), and shipyards. Importance of the merchant marine and regional tensions Pacific Fleet, Charlie Brown.Ĭoast Guardsmen from Maritime Security Response Team West prepare fast-rope onto the deck of a ship during a visit, board, search and seizure (U.S. In addition, a new paradigm is developing with the availability of new, commercial satellite-based services that will enable better awareness of activities in the maritime domain." So says Maritime Security Advisor to the U.S. Organizations like Singapore's Information Fusion Centre (IFC) facilitate the relationships necessary for knowledge sharing. The personal relationships developed during the exercise will enhance the ability to share Maritime Domain Awareness information and deal with real-world challenges as they occur. "Exercise SEACAT is an excellent opportunity for regional Navies & Coast Guards professionals to meet and share best practices about Maritime Security. Additionally, VBSS training between the USCG MSRT and partner nations will practice enforcing international rules, laws, and norms. Contact information from maritime patrol reconnaissance aircraft or surface assets will interrogate intentions. Coordinated operations and intelligence sharing via the Information Fusion Center in Singapore will provide MDA tools for tracking and cueing. "Training together develops capability and trust among participating countries to cooperate and provide mutual support in response to a crisis or illegal activity in the maritime domain."Ī "sea phase" will simulate real-world at-sea environments and suspicious activity in Southeast Asian seas from contracted vessels. Tom Ogden, commander, Destroyer Squadron 7. "This iteration of SEACAT is designed as a scenario that requires participating countries to use all MDA assets available to conduct multilateral intercepts using standard procedures," said Capt. Navy Photo by Mass Communication Specialist 2nd Class Heath Zeigler) Vice Admiral Karl Thomas addressing SEACAT participants (U.S. Coast Guard Maritime Security Response Team. Over the next two weeks, partner nations and organizations will deliver MDA seminars and panels, workshops on unmanned aerial systems tactics and procedures, plus visit, board, search, and seizure training led by members of the U.S. The multilateral exercises will involve twenty-one Indo-Pacific partner nations, along with international and non-governmental organizations. Our respective governments have all independently decided that it is also within our national interests to uphold the international norms that govern the maritime domain, which is applied without prejudice for the benefit of every nation." Navy's Seventh Commander, Vice Admiral Karl Thomas, opened the event by stating, "SEACAT is about learning how to share information effectively between like-minded partners. Furthermore, its purpose is to promote shared commitments to maritime partnerships, security, and Southeast Asian stability. Designed to enhance Maritime Domain Awareness, SEACAT addresses geopolitical crises, illegal activities, contingencies, and standardizes tactics, techniques, and procedures. Navy's Seventh Fleet, Republic of Singapore Navy, and the Information Fusion Centre, is underway. The 21st Southeast Asia Cooperation and Training (SEACAT), a two-week maritime exercise led by the U.S. Indo-Pacific’s most significant maritime forces exercise has kicked off in Singapore. We do not add new members for games we only maintain an outpost in. We usually maintain an "outpost" within those games of current Syndicate members while the bulk of the guild moves onto our next major project. We have virtually no turnover so we maintain a high degree of institutional knowledge that we can roll forward from project to project.īy the time most MMORPGs launch, The Syndicate has been playing them for months (and in some cases a year or more) as part of one of our engagements. Our engagements range from casual to very formalized and are a way for us to provide free support for game developers that leverages our passion for gaming and years of experience to make games better for all players. We regularly provide free feedback and testing to our developer friends to help create better "next gen" gaming content. In addition to Game Development focus, we have a strong focus on growing our community, building friendships and in making the online gaming community better for all gamers. The quality of our work and our ability to deliver on time and maintain the secrecy of the projects we are currently working on is one of our hallmarks. We are a very well organized, professional, mature organization that has been involved with MMO projects for many years. We specialize in Gaming hardware feedback, Game & System Testing, Strategy Guide Writing, Consulting On Systems Design and Round Table Feedback. The current name, values and mission were adopted and established in early 1996. Few, if anyone, knew where gaming and guilds might lead to and there was more bluster and bravado than substance and vision in those earliest of days. With its initial roots and founding back to 1992 in AOL's Neverwinter Nights, those initial years were a mission of defining what a guild should be and what a long term success path could look like. The Syndicate® is the most successful Virtual Community in the history of Online Gaming. Now, before we start: Interactive Components (Beta Access) Using Interactive Components simplifies not only the final prototype but also the logic behind it, making it easier to learn how to build, maintain and update the prototypes. In the next example, it only requires one screen and one component with two variants for the interactions, and the switch is the same so it can be duplicated as many times as needed: And if I wanted to use three switches, I would have to add even more screens and interactions. Here’s a comparison example of how the workflow will change:Īs you can see in the example above, it requires four screens and eight interactions to make the prototype work as a real product. This means that it is now possible to create a component with states (hover, active, clicked, focus) and make it interactive so that every copy of the component will inherit those same interactions by default, helping a lot in the prototyping phase. Just remember to keep the same layer names within components so the feature will know how to animate the transition.Recently, Figma rolled out the beta for the newest interactive components feature that allows defining interactions and animations directly into the variants and propagates them to every component instance. Figma allows you to use the Smart Animate feature to prepare a nice motion design for your Interactive Components. Use Smart AnimateĬhanging the state of the element feels more natural when the transition is animated. Figma allows you to prepare various states, so use them in your prototypes to achieve better results! 2. Use for more interactions than “on click”Īs we know, buttons, checkboxes, and other UI controls should react to different interactions, not only clicking them. However, if you want to make more professional Interactive Components, here are some additional practical tips for more advanced purposes: 1. Practical TipsĬreating Interactive Component is fast and easy. That’s it! It is very simple to achieve powerful results with this feature. To check it out, create the instance of the Component (drag default component out of the Variants area) and click the “Play” button to launch the prototype. Interactive Component in Prototyping Mode In the next section I will show you how to do that. This gives you the ability to prepare a prototype that successfully imitates a real solution.Ĭreating interactive elements is very easy. It is worth mentioning that you may prepare interaction not only for “on click” action but also “on drag,” “while pressing,” “while hovering,” “keyboard clicks,” and things triggered automatically thanks to the “delay” feature. Interactive Components are features that allow you to create a prototype with UI elements that reacts to specific interactions. Grab the mug of your favorite coffee ☕️, and let’s dive into Figma Interactive Components! What are Interactive Components in Figma? I will also share some additional tips for more advanced purposes. This time I will show you how to get started with Interactive Components - revolutionary feature for prototyping. When I work in Figma now, I cannot imagine my workflow without them. Modifying their appearance in a way similar to real solutions behavior is a real pleasure. Finding components with Variants is much quicker. The feature helps to organize Components in a more efficient way. Figma regularly introduces features that are extremely useful, amaze designers, and even boost their creativity. You will need to make sure you've linked the relevant accounts, like Netflix and HBO, in the Google Home app. You won't have to pull out your phone or anything like that, and instead can rely on simple commands like, "Okay Google, play Stranger Things from Netflix on the living room TV." This should work on Assistant-enabled devices on the same Wi-Fi network, from smart speakers to phones. Naturally, Google Assistant is a potent weapon to use Chromecast. Your guest will need to choose Nearby devices after choosing to cast, and may have to input a four-digit pin(shown on the Chromecast's Ambient Mode and inside the host's Google Home app). The Chromecast will then emit a special Wi-Fi beacon that will let anyone within 25 feet cast to it. Hit the three menu dots and enable Guest Mode. Instead, head to the Google Home app and choose your Chromecast. Sometimes, you either don't want someone having your Wi-Fi password, or you don't want to go through that whole song and dance of giving them your password. Usually, you need your guests to log into your Wi-Fi to use your Chromecast. Then, clicking the cast button in an app will turn on your TV and even switch your input to the Chromecast. If your TV supports it, make sure it's enabled. Many newer models do, but the manufacturers rebrand the standard to something else (Sony calls it Bravia Link while Samsung calls it Anynet+, for example). The first thing you need to do is check online whether your TV supports HDMI-CEC. Why bother with a TV remote to turn your TV on and switch inputs when you can just cast something to your Chromecast and have it all done for you? The Chromecast dongles use HDMI-CEC, which basically means that it can be used to control compatible TVs, automatically switching them on and so on). As long as you keep the casting app or window open in the background, the streaming will continue. Remember that when you start streaming video through a Chromecast, it's pulling the feed directly from the web, not your laptop or your phone. If you're worried that doing something else will kill your video feed, don't be: all you have to do is hit Alt+Tab on your keyboard to switch to a different app, and your video will stay casting. You may want to use your computer to cast a video to your TV, but while watching you may also want to use your computer to do something else. It'll then ask whether they want to play the video now or add it to a playlist – by choosing to add to the playlist, everyone can contribute. In the YouTube app, have people tap the cast icon on their chosen video. YouTube, for instance, will let you create and play a shared playlist on Chromecast.Īll you have to do is make sure everyone is connected to the same Wi-Fi network as the Chromecast and has the YouTube app downloaded. The Chromecast is all about shifting stuff from your phone, tablet or computer to your TV, but this doesn't mean that you can't have other people participate. Have a YouTube party with a shared playlist These tips work with the older, cheaper, Chromecast devices as well as the Google TV-boasting Chromecast. We've assembled some of our favourite tips and tricks to better use your Chromecast. How can you possibly get more out of your Chromecast than you are already? Well, that's what we're here for. This level of simplicity can be deceiving though, in terms of how much a Chromecast can actually do. You plug the dongle into your TV, get your smartphone, and press a little button to transfer your TV shows, movies and YouTube videos from your hand to the screen. At first glance, it all seems super simple – maybe too simple. For a long time now, Google's Chromecast has offered a more affordable way to turn your TV smart. MipMapLinearLinear - Gets the two nearest mip levels, linearly determines the pixel color on each of them, and then linearly blends between the two.It performs significantly faster than the below option, but there are cases where it will look slightly blurry (when the nearest mip is kind of on the small side for what's on screen). This is most commonly used on mobile for smooth graphics, I think. MipMapLinearNearest - Gets the nearest mip level and linearly determines the pixel color.MipMapNearestLinear - Gets the nearest pixel from the two nearest mips and then linearly interpolates between them.MipMapNearestNearest - Won't look or perform better than nearest, and uses more memory.Nearest - this will look pixelated and I can't think of any situation where this would be the right choice for a min filter.You can choose one of the following for the Min filter, from fastest (and worst looking) to slowest (and best looking): Nearest will look pixelated when stretched bigger, and you would only want to use it if your are doing retro low resolution graphics, or drawing something pixel perfect. It's kind of a "gotcha", because some devices will just assume you meant Linear and fix it for you, so if you fail to test on a device that doesn't do this for you, you'll be unaware of the problem. There is no such thing as a mip-mapped mag filter, and on some devices that won't even work (you'll get pure black). If you are supporting multiple screen sizes (which you are if targeting Android), the Mag filter should always be Linear. Is there an agreed upon combination of these filters, or are they simply dependent on requirements? There are quite a lot of combinations to set for "min filter" and "mag filter" in the Packer, so don't want to keep randomly setting them until everything is smoothly resized and FPS is high again, without fully understanding what it is doing. Now we packed using "Mipmap, Mipmap", and our FPS went down to 30, but the textures are smoothly edged again. and when using "Nearest, Nearest", our FPS was fine at 60, but assets became pixelated. Currently we test on a Nexus 4 (1280x768 and TF201 Transformer Prime Tablet (1280x800 packing textures, with the TexturePacker, we're a bit confused about which combination of filters to use. We have a game world "grid" size of 1220 x 1080 (based on our Designer's photoshop designs). If you still getting this error after applying this code then comment below we will get back to you with the new method.Apologies as this is a common topic and haven't found a widely-agreed on solution. You just have to apply the suggested solution to your code and it will do for you. This is a common error many developers questioned us about it. How do I specify the input and output directories and the atlas file when running this with gradle? (Assuming the first two questions are solved.) How do I solve the dependency issue and the unable to resolve class. Where is the correct place for the texturePacker task? Which adle do I put this in? When I do so, I still get the same error. According to, I also need to add compile ":gdx-tools:$gdxVersion" to the root adle under the desktop project’s dependencies. Moving the texturePacker task to adle in the desktop project produces the same error. Unable to resolve class .texturepacker.TexturePacker TexturePacker.process(texturePacker, texturePacker, texturePacker) (Note that I am using Android Studio and its directory structure rather than Eclipse.) I first added the following to the Android Studio project’s adle: import .texturepacker.TexturePacker I am attempting to create a gradle task which runs TexturePacker according to the instructions here. All we need is a simple explanation of the problem, which is provided below. |
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